Project Outline
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SmilText JS

Namespace cwi.smilText.Time

Hold classes and methods related to the smilText time engine.

Defined in: cwi.smilText.Time.js.

Field Summary
EVENT_END Stand for the natural end event of a Playable object.
EVENT_PAUSE Stand for the pause event of a Playable object.
EVENT_PLAY Stand for the play event of a Playable object.
EVENT_STOP Stand for the stop event of a Playable object.
instance Hold the smilText time engine instance, which controls the documents' scheduling.
Method Summary
register(doc) Register a given playable object to be scheduled by the time engine.
unregister(doc) Remove a given playable object from the time engine scheduler.
getInstance() Get the singleton instance of the time engine.
Field Detail
cwi.smilText.Time.EVENT_END
Stand for the natural end event of a Playable object.

									
								
									
										
										
										
										
				
								
cwi.smilText.Time.EVENT_PAUSE
Stand for the pause event of a Playable object.

									
								
									
										
										
										
										
				
								
cwi.smilText.Time.EVENT_PLAY
Stand for the play event of a Playable object.

									
								
									
										
										
										
										
				
								
cwi.smilText.Time.EVENT_STOP
Stand for the stop event of a Playable object.

									
								
									
										
										
										
										
				
								
cwi.smilText.Time.instance
Hold the smilText time engine instance, which controls the documents' scheduling.

									
								
									
										
										
										
										
				
								
Method Detail
cwi.smilText.Time.register(doc)
Register a given playable object to be scheduled by the time engine.

										
									
Parameters:
{cwi.smilText.Time.Playable} doc the playable object to be registered
See:
cwi.smilText.Time.Playable
cwi.smilText.Time.unregister(doc) : boolean
Remove a given playable object from the time engine scheduler.

										
									
Parameters:
{cwi.smilText.Time.Playable} doc the playable object to be unregistered
Returns:
{boolean}
See:
cwi.smilText.Time.Playable
cwi.smilText.Time.getInstance() : cwi.smilText.Time
Get the singleton instance of the time engine.

										
									
Returns:
{cwi.smilText.Time}
Documentation generated by JsDoc Toolkit 2.3.2 on Mon Nov 09 2009 18:20:42 GMT+0100 (CET)